Quote from: MadByte on November 22, 2021, 05:42:55 PM
I couldn't really find any API documentation for the lua stuff
Quote from: Stephen on November 21, 2021, 10:21:57 PMyeah, the CDs. Big part of the experience back then, forgotten today. I think the closest to this today might be itch.io. A lot of cool free indie games on there.
[...]. I remember first playing in the mid/late '90s, it must have not been long after the game first came out. We didn't have internet access at that time, but we got a bunch of the Aminet CDs and my brother started looking through the games on them. He found Knights and I was reluctant to try it out at first, but he persuaded me, and, well, here we are today! :)
Quote from: Stephen on November 21, 2021, 10:21:57 PMMay will, but I'll first need to get some more graphics done. Progress is slow since I work full time, but I'll get there eventually.
If you ever want to get your sprites into the game, you can probably do something using the modding system. I think you can just create a new mod as a lua file, have it "require" the "classic" module, then you will have access to the "classic" table with all the graphics in it. You can just overwrite them with your graphics instead. Then anyone loading your mod would get the new graphics instead of the old.
(This of course wouldn't put in the lighting effects that you have done -- which are quite cool by the way -- but it would put the sprites themselves into the game.)
Let us know if you want to try it, I or someone else can probably help with the details.
Quote from: Stephen on November 21, 2021, 10:21:57 PMYeah, I love lua because it's really simple to understand and straight forward to use. Might not be the fastest option performance-wise (especially compared to C++), but for a game like Knights it should be plenty enough.
I did briefly think about doing a rewrite of Knights in Lua. Unfortunately it would probably be too big of a project to actually take on, but it would have certain advantages, like making it easier for people to contribute changes for example (having a big C++ codebase kind of puts people off I think).
We can dream I suppose :)
Quote from: Stephen on November 21, 2021, 10:21:57 PMI think I'd need to make big changes to the classic version like a new movement system. Also the interaction system feels dated and not very user-friendly nowadays. These extra buttons for interactions would be a point I'd like to get rid of - maybe by adding controller support and some sort of radial menu? dunno.
I think if you did want to make some kind of single player version you would have to focus on the puzzles (like the gnome books) and the exploration aspect. I once tried to make a dungeon full of zombies (just to see what would happen) and it wasn't that much fun, basically you just slog through rooms full of monsters, until one kills you, then you respawn, rinse and repeat. It wouldn't make for a fun single player experience (unless you redesigned the combat mechanics I guess). But the exploration and puzzle aspects could work in a single player or co-op mode I think.
Quote from: K9 on November 20, 2021, 01:44:35 PMYeah I could try that for sure. I still have a lot of assets to rework, but this should work quite well since my sprites have the same size as the classic sprites. Not sure about the lights and stuff I added, I feel like the overall look of my sprites is pretty dependent on the lights and subtle shadows I added to it.
I like your graphic style too based on that first room pic, would be interesting to see that as a set of icons plugged into Stephen's current game.
Quote from: K9 on November 20, 2021, 01:44:35 PMI couldn't really find any API documentation for the lua stuff and I believe the changes I have in mind wouldn't be easily doable with mods as well. I usually tinker around with simple prototype builds for gameplay ideas like the movement etc, at least for me this seems to be a faster way to test stuff. :)
There were some details about doing the room designer and using custom graphics on this forum. Gameplay mods via Lua are awesome as you may have noticed the existing plugins, they aren't necessarily for redesigning entire feel, but give you a nice chance to try out some things in the current structure that help you home in ideas toward your main goal.
Quote from: K9 on November 20, 2021, 01:44:35 PMAh I did nothing, but thanks. & yes, its the only Amiga machine I ever had a chance to try but I loved it. A lot of great games released for it & I won't forget the countless hours I spent browsing CDs for demos and awesome PD games.
Thank you for keeping the forum active and sharing about yourself.. btw I love the A1200, great machine!
Quote from: K9 on November 20, 2021, 02:05:10 PMThat's a really inspiring view on this. And it seems like you're right too, judging by my post receiving so many replies in such a short amount of time. I honestly thought maybe someone will see this in the next couple months or so ::) Good thing maybe that there was a bug with the forum which had me writing a mail to Stephen :D
I never think of this forum as 'dead', it is actually very much alive (especially as long as Stephen wills it to be so). To me, the forum is like a Dragon full of the wisdom and experience from meeting many adventurers. It may find some large gaps in time to sleep or hibernate while waiting for the next traveler (old or young) to stubble across its path and reinvigorate the spirit of excitement it enjoys sharing.
Quote from: MadByte on November 16, 2021, 08:51:00 PMQuote from: Stephen on November 16, 2021, 08:03:37 PMI did, on my fathers Amiga A1200. I was young when I played it, but it somewhat got stuck
Did you play the original Knights?
in memory because that was the time I began tinkering with computers in general and I loved
playing this just singleplayer and exploring dungeons, not knowing what is waiting behind the
next door :) I loved the design of setting down a trap and some time later hearing it being
activated even when being quite a bit away from it. Stuff like that added a lot regarding the
tone and atmosphere of the game.
Quote from: MadByte on November 16, 2021, 08:51:00 PM
There are some more weapon sprite variations for combat and stuff, some knight sprites
and some more items but that's about it currently. I'm still working on it though.
Quote from: MadByte on November 16, 2021, 08:51:00 PMQuote from: Stephen on November 16, 2021, 08:03:37 PMJust an idea. I haven't really decided yet if I try my luck on this one. The fact that it would be a pretty
Did you get anywhere with your remake or was it just an idea? A newer version of Knights with more modern day mechanics sounds like it could be fun.
large project kinda holds me off a bit. But If I'd decide to work on a remake, I'd try to focus more on the
exploration and the ability to enjoy it alone or in coop with a friend or two instead of the vs type of
gameplay.
QuoteHi,
I know that the forum is somewhat dead these days