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#31
Knights Discussion / Re: Maybe someone will like th...
Last post by K9 - November 20, 2021, 01:44:35 PM
I like your graphic style too based on that first room pic, would be interesting to see that as a set of icons plugged into Stephen's current game.  There were some details about doing the room designer and using custom graphics on this forum.  Gameplay mods via Lua are awesome as you may have noticed the existing plugins, they aren't necessarily for redesigning entire feel, but give you a nice chance to try out some things in the current structure that help you home in ideas toward your main goal.  Thank you for keeping the forum active and sharing about yourself..  btw I love the A1200, great machine!
#32
Knights Discussion / Re: Maybe someone will like th...
Last post by MadByte - November 16, 2021, 10:25:56 PM
Quote from: ImpassIve_rus on November 16, 2021, 10:02:29 PM
*Sounds of a zombie, rising from the grave*
Gawd no, they always stand up again. :D
Good to see some new life sparking up!

Quote from: ImpassIve_rus on November 16, 2021, 10:02:29 PM
Nice one! Although I wonder why there is a sword lying on the floor.
Is it somewhat special (e.g. large sword or zweihander) or is it because a knight is supposed to drop his default weapon when picking up another one, such as a hammer?
Thanks, and good catch.
Honestly, I didn't thought of that when drawing it ;D I think I forgot that knights won't drop their default weapon
when picking up something else (at least I believe that's how it was? Didn't test it).

Dropping their default weapon might be an option, but why should they since everyone spawns with their own one. One
scenario might be zombies that spawn without a sword, they could pick it up when walking over it and use it for combat.
#33
Knights Discussion / Re: Maybe someone will like th...
Last post by ImpassIve - November 16, 2021, 10:02:29 PM
Quote from: MadByte on November 16, 2021, 06:49:51 PM
I know that the forum is somewhat dead these days

*Sounds of a zombie, rising from the grave*

Quote from: MadByte on November 16, 2021, 06:49:51 PM
I still wanted to share a small pixel art piece I made

Nice one! Although I wonder why there is a sword lying on the floor.
Is it somewhat special (e.g. large sword or zweihander) or is it because a knight is supposed to drop his default weapon when picking up another one, such as a hammer?
#34
Knights Discussion / Re: Maybe someone will like th...
Last post by MadByte - November 16, 2021, 08:51:00 PM
Quote from: Stephen on November 16, 2021, 08:03:37 PM
I like it :) I think it's pretty good.
Thanks, glad you like it. :)

Quote from: Stephen on November 16, 2021, 08:03:37 PM
Did you play the original Knights?
I did, on my fathers Amiga A1200. I was young when I played it, but it somewhat got stuck
in memory because that was the time I began tinkering with computers in general and I loved
playing this just singleplayer and exploring dungeons, not knowing what is waiting behind the
next door :) I loved the design of setting down a trap and some time later hearing it being
activated even when being quite a bit away from it. Stuff like that added a lot regarding the
tone and atmosphere of the game.

I tried the remake a couple years later (seems like I registered here in 2012)
and it feels pretty close to how I remember it. Unfortunately, I'm not really into playing against
other players over the internet, so I never used that aspect of the remake.

Quote from: Stephen on November 16, 2021, 08:03:37 PM
How much is done? Just what we see in the screenshot or is there more?
There are some more weapon sprite variations for combat and stuff, some knight sprites
and some more items but that's about it currently. I'm still working on it though.

Quote from: Stephen on November 16, 2021, 08:03:37 PM
Did you get anywhere with your remake or was it just an idea? A newer version of Knights with more modern day mechanics sounds like it could be fun.
Just an idea. I haven't really decided yet if I try my luck on this one. The fact that it would be a pretty
large project kinda holds me off a bit. But If I'd decide to work on a remake, I'd try to focus more on the
exploration and the ability to enjoy it alone or in coop with a friend or two instead of the vs type of
gameplay.
Multiplayer and vs gameplay shouldn't be left out though, since that's how most ppl played and
experienced it back in the day I assume :D

edit

And the game itself is basically made for two player combat, trapping doors and just having a chaotic
but fun experience.

#35
Knights Discussion / Re: Maybe someone will like th...
Last post by Stephen - November 16, 2021, 08:03:37 PM
I like it :) I think it's pretty good.

Did you play the original Knights?

How much is done? Just what we see in the screenshot or is there more?

Did you get anywhere with your remake or was it just an idea? A newer version of Knights with more modern day mechanics sounds like it could be fun.
#36
Knights Discussion / Re: Test
Last post by Stephen - November 16, 2021, 07:50:30 PM
Yeah it wasn't fun. Sigh. At least it works now.

Thank you for helping me to fix my forum :)
#37
Knights Discussion / Maybe someone will like this! ...
Last post by MadByte - November 16, 2021, 06:49:51 PM
Hi,
I know that the forum is somewhat dead these days, but I still wanted to share a small pixel art piece I made that began forming from an idea of
remaking the game (loosely, with some more modern day mechanics & improvements). I'm a bit into game development and coding as a hobby, mainly
working with LÖVE (Lua game framework), but I'm also trying to do my own pixel art from time to time - which led me to work on this out of nostalgia.



Maybe someone sometime will see it and like it.  ;)
cheers!
#38
Knights Discussion / Re: Test
Last post by MadByte - November 16, 2021, 06:49:31 PM
Will do.

edit.
Works. Must have been a hell to troubleshoot, good job & thanks.
#39
Knights Discussion / Re: Test
Last post by Stephen - November 16, 2021, 06:39:19 PM
OK, I think it might be fixed now: please could you try again?

I converted the database to UTF-8.
#40
General Discussion / Re: Forum Problems
Last post by Stephen - November 16, 2021, 06:38:37 PM
Just testing: Ö