kts.FullZombieActivity – temporarily set zombie activity to maximum
kts.FullZombieActivity()
After this function is called, the probability
used for zombie activity (see kts.SetZombieActivity) is raised to its maximum possible value (i.e. 1.0). In other words, zombie activity in the dungeon is raised to the maximum level.
The previous value of the probability
will be remembered, and restored when kts.NormalZombieActivity is called.
No value is returned.
None.
This is used to implement the Necronomicon effect (while that book is held, zombie activity is always at maximum). Specifically, this function would be called when the book is picked up.