kts.Invulnerability

Name

kts.Invulnerability – give current actor the Invulnerability effect

Synopsis

kts.Invulnerability(duration, message)

Description

If the current actor (as given by cxt.actor) is a knight, then that knight gains the Invulnerability magical effect, for the next duration milliseconds. The string message will also flash on screen above the knight a number of times.

If the knight already has Invulnerability, then the existing Invulnerability timer is cancelled and replaced with the new one.

If the current actor is not a knight then nothing happens.

Return Value

None.

Notes

Invulnerability makes the knight immune to direct damage (such as weapon hits) and also prevents them from being killed by poison. However, invulnerable knights can still be paralyzed, and they can still be killed by effects such as falling down a pit or being turned into a zombie.

The duration (first argument to kts.Invulnerability) is usually set to some kind of random number, to provide some unpredictability for the players. The duration value is not made visible to the player.

Examples

To give a knight Invulnerability for a random number of seconds between 1 and 60:

kts.Invulnerability(kts.RandomRange(1, 60) * 1000, "Invulnerability")

The actual game code uses a slightly more complicated method for determining the duration of potion effects; details can be found in magic.lua.

See Also

The cxt table

kts.Invisibility

kts.Paralyzation

kts.PoisonImmunity

kts.Quickness

kts.Regeneration

kts.Strength

kts.Super