kts.PoisonImmunity – give the current actor Poison Immunity
kts.PoisonImmunity(duration, message)
If the current actor (as given by cxt.actor
) is a knight, then that knight gains the Poison Immunity magical effect, for the next duration
milliseconds. The string message
will also flash on screen above the knight a number of times.
If the knight already has Poison Immunity, then the existing Poison Immunity timer is cancelled and replaced with the new one.
If the current actor is not a knight then nothing happens.
None.
Poison Immunity gives the knight immunity to both Poison and Paralyzation.
The duration (first argument to kts.PoisonImmunity
) is usually set to some kind of random number, to provide some unpredictability for the players. The duration value is not made visible to the player.
To give a knight Poison Immunity for a random number of seconds between 1 and 60:
kts.PoisonImmunity(kts.RandomRange(1, 60) * 1000, "Poison Immunity")
The actual game code uses a slightly more complicated method for determining the duration of potion effects; details can be found in magic.lua.